Battle Mage Secrets RULESET: Aim True using a strategy with a water team magic attack lineup
The challenges each week are very interesting and this one in particular is a very interesting challenge that requires thinking very well about the strategy to use.
** CHALLENGE RULES**
RULESET: Aimless
Description:
All units have the Scattershot ability.
Scattershot can target Camouflaged units.
The TAUNT ability does not affect cards with Scattershot
My Battle
https://splinterlands.com/?p=battle&id=sl_9d4dedda808c6d211e03faf6fa87be87
BATTLE CONDITIONS
plus the Aimless battle rule that gives everyone the Scattershot ability, which makes all cards attack randomly.
Also in that battle we cannot use cards with melee attacks. We can use a maximum limit of 19, which limits us to the cards we can use.
My Team
ALRIC STORMBRINGER
This summoner will allow me, at level 3, to summon higher level cards, activating important abilities in them that help me win and strengthen its magical attack by adding +1 magical attack.
DJINN OSHANNUS
This moustri is a good tank with good speed that almost always allows him to be the first to attack in addition to having the chance to dodge ranged or melee attacks.
His VOID ability will protect him from magical attacks which gives him a greater chance of surviving, in addition to his PHASE ability will allow him to resist even more because it gives him the possibility of dodging magical attacks, which together with his high speed gives him a chance. to dodge all attacks.
VENARI MARKSRAT
This is a card that aims to benefit from the Aimless battle rule since by having to attack at random there is a chance that they will be able to eliminate this card thus strengthening my DJINN OSHANNUS and my WATER CALLER with its death. which will give you even more chance of winning by increasing the speed and magical attack which will allow you to attack the targets before my opponent's cards, thus increasing the chance of achieving victory.
WATER CALLER
This card will contribute a lot to the victory by having the possibility of applying a STUN which could prevent the attack of an enemy card for one turn, thus allowing more survival of my cards while they eliminate my rival's lineup.
DEVELOPMENT OF THE BATTLE
ROUND 1 AND 2
In round 1 my DJINN OSHANNUS and my WATER CALLER attack his GOBLIN PSYCHIC but due to the VACIO ability and because it regenerates it remains at 4 life.
My VENARI MARKSRAT attacks his FUNGUS FLINGER leaving him at 3 health.
My enemy attacks with ** GOBLIN PSYCHIC ** who misses his attack and with FUNGUS FLINGER to ** DJINN OSHANNUS ** leaving him at 9 life.
If VENARI MARKSRAT instead attacks my VENARI MARKSRAT arrives in 5 min.
In round 2 my DJINN OSHANNUS attacks his GOBLIN PSYCHIC and but it regenerates it remains at 4 health the same
My WATER CALLER attacks his CHAOS AGENT and leaves him at 1 health.
My VENARI MARKSRAT attacks his FUNGUS FLINGER and leaves him at 2 health.
My opponent attacks my DJINN OSHANNUS with his GOBLIN PSYCHIC and his FUNGUS FLINGER and leaves him at 8 life.
His VENARI MARKSRAT instead attacks my VENARI MARKSRAT and manages to eliminate it but this causes my other cards to have more speed, magical attack power and life which will make them more dangerous and will help the victory.
ROUND 3 AND 4
In this round my DJINN OSHANNUS attacks his GOBLIN PSYCHIC but as it regenerates it remains at 5 life.
My WATER CALLER eliminates his FUNGUS FLINGER
My opponent hits my DJINN OSHANNUS with GOBLIN PSYCHIC and leaves him at 6 life.
His VENARI MARKSRAT attacks my WATER CALLER and leaves him at 4 health.
In round 5 my DJINN OSHANNUS attacks his GOBLIN PSYCHIC but as it regenerates it remains at 5 life again.
my WATER CALLER eliminates his CHAOS AGENT
My opponent attacks my DJINN OSHANNUS with his last two cards and leaves him at 2 life.
ROUND 5, 6 AND 7
In this turn 5 my two cards attack his GOBLIN PSYCHIC which when regenerated remains at 3 life.
My opponent attacks my DJINN OSHANNUS but does not hit any attacks.
In round 6 he finally managed to eliminate his GOBLIN PSYCHIC and my opponent can no longer attack so in round 7 he eliminated his last card
LAST CONCLUSIONS
The key here was the greater speed of my card and the PHASE ability that allowed me to dodge several attacks and gave me the chance to eliminate my opponent's cards.
Added to the fact that my VENARI MARKSRAT when dying increased the statistics of my two cards and thus that extra damage and speed contributed significantly to the victory,
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Giorgo!!! esos Miss te salvaron el pellejo. Por eso no me gusta usar una alineación enteramente rango, prefiero combinar rango con melé no me gusta dejar todo a la suerte.
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