BATTLE MAGE SECRETS winning with the keep your distance battle rule using the AVINA OF THE WOLF summoner, the position of the cards is essential.

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(Edited)

One more week and we are presented with an interesting battle rule that even though it restricts the use of cards with melee attacks, this rule still allows us to use cards with magical and ranged attacks that allow us to make a very interesting and powerful alignment.

This time we will achieve victory using only rebellion cards and here we will see that depending on the chosen position

COMBAT RULES

KEEP YOUR DISTANCE

Description:

Units with melee attacks may not be used.

Use Phase, Void, Void Armor, and Magic Reflect to counter magic attacks.

Use Headwinds and Return Fire to counter ranged attacks.

Units with 2 types of attack (which include melee) cannot be used.

My Battle

https://splinterlands.com/?p=battle&id=sm_ARHxLeuGITuUkLZxzjiN

BATTLE CONDITIONS

Aparte de la regla de batalla KEEP YOUR DISTANCE que no permite usar cartas con ataque cuerpo a cuerpo, tenemos la regla de batalla que le da a todas las cartas la habilidad SNIPE, que permite a las cartas con ataque mágico o a distancia a atacar a las cartas de este mismo tipo que están en la segunda posición, lo que es un elemento a tener en cuenta a la hora de formar nuestra alineación y elegir las posiciones a las cuales dejar cada carta, ya que esto puede ser la diferencia entre la victoria o la derrota.

Además tenemos un limite de 27 de mana lo que nos limita un poco en las cartas a usar pero aun podemos hacer una buena alineación. Podemos usar todos los colores menos rojo.

My Team

AVINA OF THE WOLF

This summoner is one of the best indicators of the new ones available since the possibility of giving it the ability to regenerate one of our cards will allow us to make a winning strategy where the card that we will give that ability will be very difficult to eliminate.

ANACHRON BOLTER

This card may seem inadequate in the chosen position since by raising it to another position we could benefit from its double attack and in that chosen position it cannot attack with its ranged tank but with its magic attack. However, this will make sense in the battle since it allowed me to place a card in the second most appropriate position, which will allow me, due to the battle rules that we will face, to make a winning alignment.

Even more we can enjoy its ability to reduce the enemy's ranged attack of this card in case he uses this type of attack.

Taking into account that this card has 6 life, 1 shield and 3 speed, it will allow us to resist several blows before succumbing and also that this card will be regenerated by another of ours.

HARBINGER OF CHAOS

This will be a death trap that, by the battle rule SNIPE, will be attacked in the second position, but his ability DIVINE SHIELD will protect him from an attack and is the one to which we will give the regeneration ability , making it more difficult to eliminate, having 7 life that is a part that regenerates each turn. Additionally, its 3 magic attack makes it a good element that will be the power of my attack

MERIPUT MAGICIAN

This card will help me extend the life of the tank in the first position, by having the ability to regenerate the card in the first line, it also has 5 life and 3 speed which makes it withstand more than one attack.

DEVELOPMENT OF THE BATTLE

RONDA 1 and 2

Before the combat, this tactical summoner decided to put the regeneration ability on my HARBINGER OF CHAOS, which will give him a better chance of surviving the attacks of my enemy who, instead of attacking my front-line tank, will attack HARBINGER. OF CHAOS that when regenerated they will not be able to eliminate it, thus absorbing a lot of damage, having a greater chance that my enemy will not eliminate any cards while I eliminate their cards.

In the first round I attack his ANACHRON BOLTER using SNIPE's ability with my HARBINGER OF CHAOS and my MERIPUT MAGICIAN and they leave him at 2 life.

I also attacked his HARBINGER OF CHAOS with my ANACHRON BOLTER but since it is regenerated because my enemy decided to give the regeneration to his HARBINGER OF CHAOS and his MERIPUT MAGICIAN also regenerates it, this attack at the end of the turn is like his was 0 and does not hurt him. I bring my enemy down.

My enemy attacks my HARBINGER OF CHAOS with his MERIPUT MAGICIAN and ANACHRON BOLTER. As it regenerates, it is as if they had not done any damage to it.

He also attacks my ANACHRON BOLTER with his HARBINGER OF CHAOS and leaves him at 3 life.

In round 2 I attack his ANACHRON BOLTER and eliminate him with my HARBINGER OF CHAOS and my MERIPUT MAGICIAN

I attack his HARBINGER OF CHAOS again with my ANACHRON BOLTER but since it regenerates through the regeneration ability of MERIPUT MAGICIAN it is as if I had not done any damage to it.

My enemy attacks my ANACHRON BOLTER with his HARBINGER OF CHAOS and leaves him at 2 health since he is first regenerated by my MERIPUT MAGICIAN, allowing him to survive one more turn.

Again my enemy attacks HARBINGER OF CHAOS with his ANACHRON BOLTER and his MERIPUT MAGICIAN but as he regenerates again he returns to his maximum health.

RONDA 3 and 4

In round 3 I attack his MERIPUT MAGICIAN, leaving him at one life with my HARBINGER OF CHAOS and my MERIPUT MAGICIAN.

I also attack his HARBINGER OF CHAOS with my ANACHRON BOLTER but when he regenerates it is as if it did not hurt him.

My enemy attacks my ANACHRON BOLTER with his HARBINGER OF CHAOS, which remains at 1 life since before the attack he regenerated, allowing him to survive one more turn.

He also attacked my HARBINGER OF CHAOS with his MERIPUT MAGICIAN but since it regenerates it is as if it didn't hurt him because it regenerates.

In round 4 I attack his MERIPUT MAGICIAN with my MERIPUT MAGICIAN and eliminate him.

I also attacked his HARBINGER OF CHAOS with my MERIPUT MAGICIAN and my HARBINGER OF CHAOS, leaving him at 6 health because his MERIPUT MAGICIAN regenerated him before being eliminated, which attacks to me HARBINGER OF CHAOS but this regenerate remains intact in his life.

My enemy manages to eliminate my ANACHRON BOLTER with his HARBINGER OF CHAOS.

RONDA 5 and 6

In this final 2 rounds, only 2 rounds are enough to eliminate my enemy.

FINAL ANALYSIS

Here the big key is to have paid attention to the proposed battle rule since this is how a well-thought-out alignment was proposed to take advantage of the dispersion of damage and thus I managed to eliminate my enemy who uses the same cards that I used but posed in a different way. and he put the summoner's regeneration ability on the first card hoping that by regenerating twice it would survive, but he did not take into account that SNIPE's ability would disperse the damage and I had the possibility of eliminating the card from the second line that does not regenerate.

While I foresee this fact of the ability would cause my second line card to be attacked I put the summoner's regeneration ability AVINA OF THE WOLF to my HARBINGER OF CHAOS making my enemy disperse the damage, resulting in it taking 4 turns to eliminate the first card.

While my ANACHRON BOLTER, upon being regenerated by my MERIPUT MAGICIAN, managed to extend its elimination up to 4 turns.

This choice in position and where to put the regeneration ability was fundamental to my victory even though my enemy used the same cards.



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