Qurator's Mischievous Mondays | Let's make a game!
Welcome to Qurator's Mischievous Mondays!
This will be a weekly competition that we will be hosting every Monday. We want to see a little more engagement and fun when it comes to some of our competitions so this will be a simpler and shorter competition. Easy to enter, but maybe not so easy to win. ;) This competition will be similar to the Monday Missions we had a long time ago, but instead of writing posts to enter we will now consider only the comments and answers on this blog as your entry to win.
Why Mischievous?
We all could use a little fun in our lives. We would even say that we deserve it, let loose a little and have a go at making everyone laugh or think a little, even if it is a little over the top or pure silliness. Go all out and let your creative juices flow.
This week's theme : Let's make a game!
RULES
Write a comment in this post, your comment will be your entry.
Only comments that fit the theme and style.
It has to be done by you, no plagiarism.
All entries will be reviewed by the Qurator team.
Only one entry per account.
Deadline: By the end of Friday
Your entry will not count if you aren't following the above-mentioned rules.
The previous theme : Urban Legends
1st Prize - 30% Upvote
@xlety
2nd Prize - 25% Upvote
@michupa
3rd Prize - 20% Upvote
@naylet
4th Prize - 15% Upvote
@crazyphantombr
5th Prize - 10% Upvote
@joanstewart
Congrats to the winners!
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Thanks for support @qurator, found @xlety story superb!
thanks!! <3
Thanks for the honor and support, @qurator!! And GG to all winners!
Congrats to all of the winners!
With zero creativity skills here thinking about creating a game would be something like a Zelda quest game where you have to move through a land (think gameboy style, not all of these new ones). It feels like also some AI should be intergrated in there, so you run into the monsters that 'fear you the most''based on what your AI profile coms up with :D
I would call it 'The worst Nightmare
Thank you, I'm happy to have come in second place! Congratulations @xlety, I had fun with this story!
Maze Against Time
This game, like any other, aims to establish a winner, and the one who manages to complete the challenge in less time wins.
The game is simple and only requires a pen, sheets of paper, and a stopwatch.
Each round, a player needs to draw a maze on a sheet, with an entrance and an exit. They have exactly 3 minutes to do this. If they finish drawing the maze in less than 3 minutes, that extra time will be a benefit.
Once the maze is ready, it will be the next player's turn. They have to pass through the drawing, tracing the paper along the way and try to find the exit as quickly as possible. They have 2 minutes to solve the challenge.
If they succeed, they will earn 3 points. If not, the player who created the map will earn 3 points to be multiplied by the remaining time.
Examples:
Ed finished the challenge in 1 minute and 20 seconds. That means, he had 40 seconds left.
40 x 3 = 120
Ed scored 120 points.
So, the maze owner will have earned:
3 x 60 = 180 points
Several people can play, and the one who earns the most points wins.
Time is an important factor since it will be the point multiplier. Therefore, those who are more efficient in less time will have a better chance of winning Maze Against Time!
🤯🤯🤯🤯🤯
I never tried to played this kind of game and it looks like very interesting, it contains a simple rules and I would love to played this together with my friends. ☺️
Congratulations to all winners 🥳
Here's my entry!
Game Title: "Notepad Quest"
Game Description:
"Notepad Quest" is a unique game that exclusively utilizes the notepad feature of the cell phone to create an immersive and challenging gaming experience. Players embark on an epic journey through a fantasy world where they must use their creativity and problem-solving skills to advance the story and face exciting challenges.
Game Rules:
1. Character Creation:
2. World Exploration:
3. Interactivity:
4. Combat and Challenges:
5. Progression and Story:
Creativity and Freedom
"Notepad Quest" encourages players to be creative and think outside the box, allowing them to experiment with different approaches to problem-solving and interacting with the game world.
"Notepad Quest" offers an innovative gaming experience that challenges players to explore the full potential of the simple notepad feature of the cell phone. Whether you're a word master or a fearless adventurer, get ready for a journey like no other!
I saw this topic earlier this week and I thought of what post to make but nothing came to mind. It's a kind of hard because I am not a game developer as I do not actually play games due to the stress load of things on here.
So far, most of the games I have played are somewhat easy to play. If I am to make a game, I will make an arcade game,where the side characters don't stand at a place to be killed by the main players. If i am to build a game, I would want to build a game where the side characters get to learn from the mistakes that got them killed, making them upgrade in battle experience and know how to counter a previous mistake.
This will continuously improve the difficulty of the game and at the same time, improve the main player. To make it more interesting and less frustrating, the ratio by which the side players learn from their mistakes will be somewhat slower than the speed inwhich the main players learn.
I think this feature will help players not underestimate any game and feel good when they are playing any game.