RE: ESSAY CONTEST - Project Life Cycle - BIG PRIZES!

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Hmm, I can compare several projects.

Card games: Splinterlands, Gods Unchained, Skyweaver

Econ games: Dcity, Cryptomines (dead)

Axie, and a clone: Karastar (dead), Axie Infinity.

Maybe a meta analysis of failure with Chainmonsters, Cryptomines and Karastar. (But that feels overlapping if I do a comparative analysis as well.)

Some only failed because developers pulled the plug.

Chainmonsters even had a MVP (minimum viable product) but it failed due to server costs.

Not one of the options allows someone to examine a single project in depth. (Unless they're the project owner.) Would be great if one of the options was to examine a single project.

And Chainmonsters could've been the best crypto game if only, they had more money or better management. They had the right idea in mind (compared to everything else that I know.)

I still view crypto as something unnecessary. It allows easy conversion of things with monetary value but that's about it. So like, any MMO that legalizes RMT would be the "best" crypto game even if they don't actually use crypto, because it would be play to earn. But due to regulations, I imagine, it's a lot easier to trade in game currency for a crypto token compared to fiat.

Are there any crypto games with zero earning potential? (And, I mean zero. But then, how is it crypto?) The token or the assets themselves would fluctuate in value, so it's probably a non-starter.



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